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Old Jul 17, 2008, 06:23 AM // 06:23   #181
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I have done Cantha and I've just finished Elona.
I'm 21/54 in Tyria from various guild outings.
Most of my guildies have finished theirs so I'm doubting to do Tyria or not.

I once spend 30 min looking arround for the last foe. Walking acros an entire area again. To discover a level 3 tiger who had turned red somehow.

I fired all my heroes and henchies on the spot. Hitting a level 3 tiger without killing it is an unforgivable failure.

VQn really should have an arrow pointing towards the nearest enemy from the moment you've killed more than 75% of the monsters. It's about killing them, not finding them.
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Old Jul 17, 2008, 07:47 AM // 07:47   #182
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somehow lots of people are against ideas like this odly. its been suggested, same as explorers , when you are at 99% there should be something that tells you where/what you've missed ....
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Old Jul 17, 2008, 04:35 PM // 16:35   #183
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problem there is a guy who hides in the middle of that stretch you missed
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Old Jul 17, 2008, 10:30 PM // 22:30   #184
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Quote:
Originally Posted by Siadena
I wish vanquishing - and mapping for that matter - had a small %age or allowance of missed enemies/areas. Like 5-10 and 1% - give or take - would make those title tracks soooo less frustrating - and pointlessly so since again, you're missing like 3-4 enemies. Every other vanquish run I do I have to go on a 20-40 minute hunt for the last one or two, gets sooooo old.
Same for gladiator, hero, cartho and kaobd title track plz.

I vanquished a few areas too. You don't have to you know. If it really frustrates you just don't. And as some guy earlier said, there's no patrols in that area. So if you have any cartho titles, I think you don't deserve them. And also, if you use some common sense, it won't take you THAT long to track a patrol down.
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Old Jul 17, 2008, 10:45 PM // 22:45   #185
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If you methodically go into an area then vanquishing is not all that difficult.


If you have walked the entire area going in one direction and are still missing a few, walk back the opposite direction you went when vanquishing. 99% of the time you will run into the patrol you missed in a short amount of time.

How you spend 50min walking around an area and not finding an enemy is kind of puzzling. Most areas dont take much more than that to vanquish.
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Old Jul 18, 2008, 02:15 AM // 02:15   #186
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Quote:
Originally Posted by emerson
If you methodically go into an area then vanquishing is not all that difficult.


If you have walked the entire area going in one direction and are still missing a few, walk back the opposite direction you went when vanquishing. 99% of the time you will run into the patrol you missed in a short amount of time.

How you spend 50min walking around an area and not finding an enemy is kind of puzzling. Most areas dont take much more than that to vanquish.
stop for food, watch a movie, lol, because tired of looking for them.
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Old Jul 18, 2008, 08:25 AM // 08:25   #187
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Looking for them shouldn't be the point of the exercise anyway.

How about : "When you enter an explorable zone in HM, you get a temporary 'vanquish area X' quest that you can activate through the quest window. This quest will have the usual green arrow and green star pointing towards unvanquished foes in your area."

I don't care if it's the nearest or not as long as it will point towards unvanquished foes it will help finding that last patrol/group you've missed.
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Old Jul 18, 2008, 08:32 AM // 08:32   #188
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How about just pressing the control and alt key and presto all enemys in the area are shown!
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Old Jul 18, 2008, 08:47 AM // 08:47   #189
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Another way to do it would have been to target one of the margonites above you and do Junundu Siege (which is an energy skill, not an adrenaline skill). That knocks down the pillar too.

Too late now, I guess.

Quote:
Originally Posted by Talach_Ninneed


Somthing similair happened to be in Sulferous wastes, forgot about the enemies to the very north where you can only access them through jug smashing a pilliar, finally realised where they were only after i killed everything else on the map, and i couldn't reach them because adrenaline is needed to smash it and no enemies=no adreniline.
-3 hours><

wasnt offended jsut disgusted and a bit annoyed.
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Old Jul 18, 2008, 12:28 PM // 12:28   #190
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Quote:
Originally Posted by rick1027
problem there is a guy who hides in the middle of that stretch you missed
Exactly, I've missed that tree (Iboga) on a few occasions as you have to be near the edge to even see him appear on the radar as he doesn't walk into the water.

I agree with others that there should be some type of percentage allowed for the last few or an indicator of the general area in which a mob might be.
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Old Jul 18, 2008, 04:51 PM // 16:51   #191
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I don't think it should be made too easy (ie by having finding skills etc) but one thing that would encourage people sticking with the vanquish is a simple message that comes up when there are only 5 thinks left to kill. That way you know how many there are to find, and how viable it is to split up and scatter your hunting party.
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Old Aug 05, 2008, 03:53 AM // 03:53   #192
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Just look at the kill bar! It should be easy to gauge approximately how many groups you have left to kill.

Quote:
Originally Posted by Davros Uitar
I don't think it should be made too easy (ie by having finding skills etc) but one thing that would encourage people sticking with the vanquish is a simple message that comes up when there are only 5 thinks left to kill. That way you know how many there are to find, and how viable it is to split up and scatter your hunting party.
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Old Aug 05, 2008, 04:18 AM // 04:18   #193
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This happond to me a coupel of times but what happons to me is


there is 1 last group and i cant killl them
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Old Aug 05, 2008, 04:37 AM // 04:37   #194
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Quote:
Originally Posted by obsidian ectoplasm
This happond to me a coupel of times but what happons to me is


there is 1 last group and i cant killl them
I hate that, or when you go against a boss and its the last group and he one hit kills all of oyu... thats sweet
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